The occult mechanics of Bloodborne, Cultist Simulator and Pyre • Eurogamer.net

All games are occult. We as players are not privy to the inner workings that define the rules by which we play. Unlike in a tabletop RPG, we’re not even aware of the dungeon master’s screen that hides the game’s secrets and mechanics from us. Still, few games turn the inherent occultism of the medium into their central theme by making us acutely aware of the presence of the invisible screen, compelling us to piece together a mosaic of uncertain knowledge. And only an elect handful does so…

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